Large City: Qi̘v Stirjif

Qi̘v Stirjif

Qi̘v Stirjif
Example Tauric architecture.
StateTetbur Commune
ProvenceCleovilia Community
RegionRusg-lizgä Grasslands
Founded1012
Community LeaderElder Trepîtco Qíhgā
Area428 km2 (171 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2702 m (8864 ft)
Average Yearly Precipitation185 cm/y (72 in/y)
Population100014
Population Density233 people per km2 (584 people per mi2)
Town AuraCharm
Naming
Native nameQi̘v Stirjif
PronunciationStir /ʤif/
Direct Translation[Propername] [chapel]
Translation[Not Yet Translated]

Qi̘v Stirjif (Stir /ʤif/ [Propername] [chapel]) is a subtropical Large City located in the Cleovilia Community of the Tetbur Commune.

The name Qi̘v Stirjif is derived from the Tauric language, as Qi̘v Stirjif was founded by Nil̄ Gwilym Y̼ùco, who was culturaly Tauric.

Climate

Qi̘v Stirjif has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Qi̘v Stirjif receives an average of 185 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Stirjif covers an area of nearly 428 km2 (171 mi2), and an average elevation of 2702 m (8864 ft) above sea level.

Overview

Qi̘v Stirjif was founded durring the early 11th century, by Nil̄ Gwilym Y̼ùco. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Nil̄ Gwilym Y̼ùco.

Qi̘v Stirjif was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Stirjif is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qi̘v Stirjif is is constructed arround a semi-circular narrow gravel mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Qi̘v Stirjif's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look arround Qi̘v Stirjif reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.

Civic Infrastructure

Qi̘v Stirjif possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Stirjif has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Stirjif has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Stirjif. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Stirjif's parks.

Qi̘v Stirjif has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Stirjif.

Qi̘v Stirjif has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Stirjif has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Stirjif has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Stirjif has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Stirjif has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Stirjif has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Stirjif has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Stirjif's public wards, blessings, and other arcane systems.

Qi̘v Stirjif has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qi̘v Stirjif possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Stirjif's grid is powered by a direct leyline tap.

Qi̘v Stirjif's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Stirjif has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Stirjif has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qi̘v Stirjif has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Stirjif's natural decorations nor waterways.

Qi̘v Stirjif has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Stirjif has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Stirjif has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Stirjif is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Stirjif's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, autumn is long in Qi̘v Stirjif.

The Tavi (Mongoose Folk) near Qi̘v Stirjif are known to be a mutant strain of the creature.

Qi̘v Stirjif's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Wild Magic energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 190
  • Farmers: 256
  • Farm Laborer: 476
  • Hunters: 333
  • Milk Maids: 285
  • Ranchers: 134
  • Ranch Hands: 281
  • Shepherds: 270
    • Farmland: 403056 m2
    • Cattle and Similar Creatures: 25003
    • Poultry: 300042
    • Swine: 20002
    • Sheep: 1000
    • Goats: 200
    • Horses, Mounts, and Beasts of Burden: 10001

Craftsmen

  • Arms and Toolmakers: 204
  • Blacksmiths: 217
  • Bookbinders: 126
  • Buckle-makers: 142
  • Cabinetmakers: 238
  • Candlemakers: 357
  • Carpenters: 327
  • Clothmakers: 270
  • Coach and Harness Makers: 111
  • Coopers: 270
  • Copper, Brass, Tin, Zinc, and Lead Workers: 137
  • Copyists: 97
  • Cutlers: 86
  • Fabricworkers: 227
  • Farrier: 487
  • Furriers: 62
  • Glassworkers: 344
  • Gunsmiths: 240
  • Harness-Makers: 96
  • Hatters: 210
  • Hosiery Workers: 74
  • Jewelers: 111
  • Leatherwrights: 256
  • Locksmiths: 99
  • Matchstick makers: 147
  • Musical Instrument Makers: 138
  • Painters, Structures and Fixtures: 129
  • Paper Workers: 153
  • Plasterers: 135
  • Pursemakers: 161
  • Roofers: 104
  • Ropemakers: 102
  • Rugmakers: 97
  • Saddlers: 204
  • Scabbardmakers: 229
  • Scalemakers: 109
  • Scientific, Surgical, and Optical Instrument Makers: 66
  • Sculptors, Structures and Fixtures: 99
  • Shoemakers: 96
  • Soap and Tallow Workers: 339
  • Tailors: 540
  • Tanners: 131
  • Upholsterers: 140
  • Watchmakers: 133
  • Weavers: 256
  • Whitesmiths: 80

Merchants

  • Adventuring Goods Retellers: 70
  • Arcana Sellers: 70
  • Beer-Sellers: 126
  • Booksellers: 156
  • Butchers: 243
  • Chandlers: 263
  • Chicken Butchers: 281
  • Entrepreneurs: 103
  • Fine Clothiers: 263
  • Fishmongers: 238
  • Florists: 60
  • Potion Sellers: 175
  • Resellers: 370
  • Spice Merchants: 137
  • Wine-sellers: 217
  • Wheelwright: 151
  • Woodsellers: 95

Service workers

  • Bakers: 588
  • Barbers: 606
  • Coachmen: 147
  • Cooks: 434
  • Doctors: 215
  • Gamekeepers: 153
  • Grooms: 90
  • Hairdressers: 333
  • Healers: 289
  • Housekeepers: 322
  • Housemaids: 526
  • House Stewards: 285
  • Inns: 95
  • Laundry maids: 178
  • Maidservants: 384
  • Nursery Maids: 178
  • Pastrycooks: 333
  • Restaurateur: 434
  • Tavern Keepers: 416

Specialized Laborer

  • Ashworkers: 139
  • Bleachers: 90
  • Chemical Workers: 58
  • Coal Heavers: 188
  • In-Town Couriers: 217
  • Long Haul Couriers: 232
  • Dockyard Workers: 217
  • Gas Workers: 49
  • Hay Merchants: 86
  • Leech Collectors: 259
  • Millers: 212
  • Miners: 243
  • Oilmen and Polishers: 156
  • Postmen: 238
  • Pure Finder: 134
  • Skinners: 303
  • Sugar Refiners: 57
  • Tosher: 153
  • Warehousemen: 384
  • Watercarriers: 224
  • Watermen, Bargemen, etc.: 312

Skilled Laborers

  • Accountants: 127
  • Alchemist: 155
  • Clerk: 204
  • Dentists: 97
  • Educators: 298
  • Engineers: 137
  • Gardeners: 106
  • Mages: 73
  • Plumbers: 105
  • Pharmacist: 113
  • Professors: 44
  • Scientists: 73
  • Wizards: 44

Civil Servants

  • Adventurers: 93
  • Bankers: 136
  • Civil Clerks: 217
  • Civic Iudex: 112
  • Consultants: 66
  • Exorcist: 222
  • Fixers: 119
  • Kami Clerk: 194
  • Landlords: 186
  • Lawyers: 122
  • Legend Keepers: 175
  • Militia Officers: 714
  • Monks, Monastic: 333
  • Monks, Civic: 322
  • Historian, Oral: 256
  • Historian, Textual: 116
  • Policemen, Sheriffs, etc.: 256
  • Priests: 434
  • Rangers: 142
  • Rat Catchers: 152
  • Scholars: 163
  • Spiritualist: 185
  • Slayers: 55
  • Storytellers: 425
  • Military Officers: 400

Cottage Industries

  • Brewers: 333
  • Comfort Services: 357
  • Enchanters: 112
  • Herbalists: 112
  • Jaminators: 322
  • Needleworkers: 333
  • Potters: 163
  • Preserve Makers: 303
  • Quilters: 142
  • Seamsters: 500
  • Spinners: 277
  • Tinker: 114
  • Weaver: 277

Artists

  • Actors: 108
  • Architects: 39
  • Bards: 161
  • Costumers: 61
  • Dancers: 123
  • Drafters: 64
  • Engravers: 80
  • Fine Furniture Carpenters: 49
  • Glaziers: 111
  • Inlayers: 96
  • Musicians: 303
  • Painters, Art: 52
  • Playwrights: 104
  • Sculptors, Art: 85
  • Wood Carvers: 357
  • Writers: 312

Produce Industries

  • Butter Churners: 370
  • Canners: 285
  • Cheesmakers: 344
  • Ice Merchants: 44
  • Millers: 208
  • Picklers: 163
  • Smokers: 137
  • Stockmakers: 109
  • Tobacconists: 158
  • Tallowmakers: 243

38068 of Qi̘v Stirjif's population work within a Foundational Occupation.

54946 of Qi̘v Stirjif's population do not work in a formal occupation, but do contribute to the local economy. 7000 (7%) are noncontributers.

Points of Interest

Qi̘v Stirjif is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

POI

History

The the a longsword of Abjuration, an a longsword imbued with great amounts of Abjuration energies was created near Qi̘v Stirjif by in time immemorial, reportedly some time during the late 2nd century.

History